Re: A83: Could we get back to the subject?
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Re: A83: Could we get back to the subject?
On 7 Mar 00, at 2:46, AutismUK@aol.com wrote:
>
> In a message dated 06/03/00 21:42:26 GMT Standard Time, david@acz.org
> writes:
>
> << But, yes, it could be done on a z80. I'm just pointing out that
> you can't
> exactly compare the cpu's in that manner. I have an engine for the
> 86 (in grayscale, of course) that is sort of similiar to Gauntlet,
> and I worked on it for about six months. About 13,000 lines of
> assembly code. Some things are trivial, but a game like that is
> definitely not. >>
>
> I don't think Gauntlet needs anything that complex. My Lode Runner
> engine which supports a 32x32 tile map and 8x8 pixel sprites could do
> it (and that's only 250 lines :)) ; most of the Gauntlet objects seem
> to be a fixed size. It would probably have to scroll at 2 pixel
> resolution though due to the larger number of sprites. The big problem
> with scrolling games is visibility :(
>
> Most of them do the same things as well ; there are probably only half
> a dozen object classes in the game with minor variations. The maps
> would probably have to be written using a "drawing coding language"
> rather than being stored in raw data format to fit a decent size game
> in.
>
> Maybe I'll do it once I've finished Berzerk :)
>
Bezerk?! What a calssic! That deserves recognition!
In his own way, Mick Foley is a God.
-The Godfather
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