A83: PCX to asm? or just code it in myself.


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A83: PCX to asm? or just code it in myself.




I'm making an RPG with like 20 "screens" in it like zelda links awakening, and I was wondering about how I should make this.  Should I code each one of the "screens", or should I draw them on my computer and convert them to ASM?  In case you don't know by screens I mean tiles that roll over to the next if you go to the edge.

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