Re: A83: Re: Re: inverse sprite
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Re: A83: Re: Re: inverse sprite
sorry, of course there should be a
ld (hl),a
too
/Stefan
On Wed, 4 Nov 1998, Stefan Lennartsson wrote:
>
> Use a routine like this
>
> ld b,8
> ld hl,sprite
> loop:
> ld a,(hl)
> cpl ; If I'm not wrong this inverts a byte
> inc hl
> djnz loop
>
> /Stefan
>
> On Tue, 3 Nov 1998 Jkhum98@aol.com wrote:
>
> >
> >
> > In a message dated 11/03/98 8:48:19 PM, electrum@tfs.net writes:
> >
> > >Then you add something like this:
> > >
> > >xor $ff ; flip all the bits
> >
> > Ok, maybe Im wrong about this, but isnt that command on 1 byte? that would
> > only XOR the top line of your 8x8 sprite wouldnt it...?
> > --Jason K.
> >
>
>
References: