Re: A83: Re: Re: inverse sprite
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Re: A83: Re: Re: inverse sprite
Use a routine like this
	ld	b,8
	ld	hl,sprite
loop:
	ld	a,(hl)
	cpl		; If I'm not wrong this inverts a byte
	inc	hl
	djnz	loop
/Stefan
On Tue, 3 Nov 1998 Jkhum98@aol.com wrote:
> 
> 
> In a message dated 11/03/98 8:48:19 PM, electrum@tfs.net writes:
> 
> >Then you add something like this:
> >
> >xor $ff      ; flip all the bits
> 
> Ok, maybe Im wrong about this, but isnt that command on 1 byte? that would
> only XOR the top line of your 8x8 sprite wouldnt it...?
> 															--Jason K.
> 
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