Re: A83: Re: Re: inverse sprite
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Re: A83: Re: Re: inverse sprite
Use a routine like this
ld b,8
ld hl,sprite
loop:
ld a,(hl)
cpl ; If I'm not wrong this inverts a byte
inc hl
djnz loop
/Stefan
On Tue, 3 Nov 1998 Jkhum98@aol.com wrote:
>
>
> In a message dated 11/03/98 8:48:19 PM, electrum@tfs.net writes:
>
> >Then you add something like this:
> >
> >xor $ff ; flip all the bits
>
> Ok, maybe Im wrong about this, but isnt that command on 1 byte? that would
> only XOR the top line of your 8x8 sprite wouldnt it...?
> --Jason K.
>
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