A83: SOS's largeSprite function in ZGFXL and Memory checking
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A83: SOS's largeSprite function in ZGFXL and Memory checking
Yes, yet another question from me. largeSprite is giving me trouble, I was
wondering if I could have some help on the matter. let's say I wanted to
write an 8x8 sprite to the screen.. Well, we all know that I SHOULD use
Zlib's sprite routine, but let's pretend that I don't know that. now, this
code SHOULD work, no?
;blah blah, usual crap, plus SOS header
Start:
ld ix,sprite ;load sprite into ix
ld b,8
ld c,2
ld a,50
ld l,50
call vector0
call _grbufcpy_v
ret
libs:
.db "ZGFXL",0,0,0,lib1,vec0
.db $FF
desc:
.db "Crap Sprite Prog",0
.end
;end of program
I can't figure out why that won't work.... ALSO
about memchk, when I call this routine, it returns the amount of free mem to
hl. How do I print the contents of HL in variable width (small) font?
Thanks!
Seth.