Re: A82: Re: Grayscale?
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Re: A82: Re: Grayscale?
That reminds me, Sam do you still want to try out my grayscale routines?
~Adamman
In a message dated 1/9/2000 2:42:59 AM Eastern Standard Time,
gte172i@prism.gatech.edu writes:
> sorry for the delay
> i left my computer and access to email at school.
> i did get to do some z80 coding at home though.
>
>
> i didnt have any luck with the grayscale on doing a task such as
> displaying a map or such. The only use i see for it is a 4 color title
> picture
>
> Ive been working on a command and conquer type game right now. It looks
> pretty damn cool, and features 8 way motion via a mouse and scrolls in
> four directions one pixel at a time. I wrote a working level editor that
> uses the VAT, so thats pretty much all i have now. Its pretty nice and i
> can send it to you if you would like.
>
> But the movement routines are going to suck.
>
> -Harper
>
>
> ----- Original Message -----
> From: Sam Heald <evil_sam@hotmail.com>
> To: <assembly-82@lists.ticalc.org>
> Sent: Tuesday, December 21, 1999 1:03 PM
> Subject: A82: Grayscale?
>
>
> > I'm trying different ways to spruce up Baseball II's graphics. This
> topic
> > comes up every once in awhile, but has anyone ever gotten good, nearly
> > flickerless results when experimenting with 4-level grayscale on the 82?
> The
> > only one ever mentioned, Jeremy's grayscale interrupt, did not yield very
> > good results for me (even his demo looks pretty bad on my 82).
> > Recently, I converted Ian Graf's graylib (83) to work on the 82. It's
> > better than most because it includes a sprite routine and picture
> > compression, but it still flickers pretty badly. Has anyone gotten better
> > results than these? (Don't run them on an emulator, because they look
much
> > better than they actually are)
> > Sam
> >
> >
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