A82: Re: Re: Re: Re: Re: Re: Re: Re: Badja's games
[Prev][Next][Index][Thread]
A82: Re: Re: Re: Re: Re: Re: Re: Re: Badja's games
Its on dim-ti but ticalc.org refuses to submit it.
If i wasnt so lazy i would make a web page and upload all of the stuff ive
made lately.
But it would be easier to post to the news group.
stuff im working on
--------------------
PunchOut - has one annoying bug in it... but other than that it is amazing
CommandAndConquer type game - made a working map editor and about 20 map
sprites... supports loading files.
Zelda - working on it with Sam, or rather i should say that Sam is doing
almost all of the work.
Memory - kinda gave up on that when Concentration looked better. Ran out of
ideas for 8x8 sprites.
Jumble - this game pretty much sucks. Even if i finished it, the game would
get old too quickly.
In the idea stage
-----------------
Skate or Die!!! - I want to make the half pipe freestyle event that was on
the NES version. I think it would kick ass. but i havent done any work on
it.
Excitebike - wouldnt be too hard to make. And who doesnt love playing the
NES classic.
Pinball? - we have Rayscasting engines but nobody has dared to make pinball?
why?
If anyone wants a demo of these programs then drop me a line at
gte172i@prism.gatech.edu
-harper
----- Original Message -----
From: Bryan Rabeler <rabelerb@pilot.msu.edu>
To: <assembly-82@lists.ticalc.org>
Sent: Tuesday, January 11, 2000 1:51 AM
Subject: A82: Re: Re: Re: Re: Re: Re: Re: Badja's games
>
> Nice demo..
>
> What ever came of that program you submitted Harper?
>
> Bryan
Follow-Ups:
References: