Re: A82: Zelda
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Re: A82: Zelda
OH don't get us started on TI-86 owners...we (at least I and a few others)
absolutely HATE them. Just take a look at some ticalc.org news comments, and
you'll see what I mean
~Adamman
In a message dated 1/18/99 12:57:47 PM Eastern Standard Time,
brabeler@ticalc.org writes:
> What's wrong with the 86 community?
>
> --
> Bryan Rabeler <brabeler@ticalc.org>
> File Archives, News, Features, and HTML
> the ticalc.org project - http://www.ticalc.org/
>
> On Sun, 17 Jan 1999, Evil Sam wrote:
>
> >
> > Ok, since noone else is writing anything. I'll be making weekly status
> > reports about Zelda to the list. Not that I have any motivation to work
> > on this project at all, thanks to the 86 community. I will NEVER program
> > for that calculator again. I have decided not to release anymore public
> > demos unless crashing bugs appear in the current one.
> >
> > Weekend progress:
> > A new enemy that shoots projectiles.
> > 4 directional enemy sprite movement(before enemies faced only one
> > direction, producing an enemy which shot cannonballs out of its ass :)
> >
> > Partially coded shield item. (sprites are done, detection is not)
> >
> > Worked on having multiple characters saved (work needs to be done
>
> > on treasure chest routines)
> >
> > Fixed boomerang bug. It slowed down if you were swinging your sword.
> >
> > Expanded overworld (Derrick Ward has taken over level design).
> > Sam
> >
> > ______________________________________________________
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> >
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