Re: A82: Zelda


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Re: A82: Zelda




What's wrong with the 86 community?

-- 
Bryan Rabeler <brabeler@ticalc.org>
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   the ticalc.org project - http://www.ticalc.org/

On Sun, 17 Jan 1999, Evil Sam wrote:

> 
>   Ok, since noone else is writing anything. I'll be making weekly status 
> reports about Zelda to the list. Not that I have any motivation to work 
> on this project at all, thanks to the 86 community. I will NEVER program 
> for that calculator again. I have decided not to release anymore public 
> demos unless crashing bugs appear in the current one.
> 
> Weekend progress:
>     A new enemy that shoots projectiles.
>     4 directional enemy sprite movement(before enemies faced only one 
> direction, producing an enemy which shot cannonballs out of its ass :)
> 
>     Partially coded shield item. (sprites are done, detection is not)
> 
>     Worked on having multiple characters saved (work needs to be done          
> on treasure chest routines)
> 
>     Fixed boomerang bug. It slowed down if you were swinging your sword.
> 
>     Expanded overworld (Derrick Ward has taken over level design). 
>   Sam
> 
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