Re: A82: Zelda
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Re: A82: Zelda
What's wrong with the 86 community?
--
Bryan Rabeler <brabeler@ticalc.org>
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On Sun, 17 Jan 1999, Evil Sam wrote:
>
> Ok, since noone else is writing anything. I'll be making weekly status
> reports about Zelda to the list. Not that I have any motivation to work
> on this project at all, thanks to the 86 community. I will NEVER program
> for that calculator again. I have decided not to release anymore public
> demos unless crashing bugs appear in the current one.
>
> Weekend progress:
> A new enemy that shoots projectiles.
> 4 directional enemy sprite movement(before enemies faced only one
> direction, producing an enemy which shot cannonballs out of its ass :)
>
> Partially coded shield item. (sprites are done, detection is not)
>
> Worked on having multiple characters saved (work needs to be done
> on treasure chest routines)
>
> Fixed boomerang bug. It slowed down if you were swinging your sword.
>
> Expanded overworld (Derrick Ward has taken over level design).
> Sam
>
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References:
- A82: Zelda
- From: "Evil Sam" <evil_sam@hotmail.com>