Re: A82: Hays Games
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Re: A82: Hays Games
I should add that in Hay's reply to my reply that they said that if
I had his games removed, then he would hack ticalc.org and remove
mine. Idiot...
>From: "Sam Heald" <evil_sam@hotmail.com>
>Reply-To: assembly-82@lists.ticalc.org
>To: assembly-82@lists.ticalc.org
>Subject: A82: Hays Games
>Date: Wed, 07 Apr 1999 19:16:09 PDT
>
>
>...post leaves topic...now
>
> This probably more a topic for A83, but since I'm no longer
>subscribed to that list(and nothing is going on this one...)
>
> What's the deal with Hays Games? They seem to feel it is their
>right to steal other people's programs as their own (Today example:
>Tetris Gold). Not only are the programs nearly identical but certain
>bugs and mysterious size increases have also been added.
>
> I went to their web page
>(www.geocities.com/SiliconValley/Hub/4273/index.html)
>
> I emailed them inquiring about their thefts and they replied:
>
>>
>>Now Sam, must you be so harsh? What Hays Games Co. is trying to do
>>is benefit the TiCommunity by releasing many games, and sometimes we
>>have to go the extra mile to do it. Besides, these are all little
1-
>>5k Basic, Free, Calculator programs. Let's talk about copying for a
>>bit. You have copied all your life, you wouldn't even know english
>>with out copying your parents. At Hays, we belive in quantity over
>>quality. Besides, you are a NOBODY in the TiCommunity. Hays Games
>>Co. has become powerful over the past year, we even got rid of Bill
>>Nagel from the Ti83 front, so watch out who your dealing with.
>>
>>Mike Smith
>>Hays Games Co.
>>
>
> I'm not even going to bother commenting on the above.
>
> It appears in their PUDs that they have every desire to continue
>this practice. I also couldn't help, but notice their "interview"
with
>Bryan, in which he implies that they have been doing this for some
>time. If he was still running the archives, no way sh*t like Tetris
>Gold would get posted (also the source code archive wouldn't be
>horribly out of date, but...). Kirk is doing a good job on the whole
>though with program updating seemingly just as prompt as before.
>
>
>...Post gets back on topic....now
>
>
> So how about some people start making some levels for PJ? I threw
>those MakeSome levels together in less than an hour, so it's really
>not that tough. As soons as I get a little more time, I'll convert
>those 83/85 levels over.
> Sam
>
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