Re: A82: 3D Game Opinion
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Re: A82: 3D Game Opinion
it sounds like you might as well use ray-casting if you are going to
do that. IMHO, if you make a full 3-D game, you would want to show
off all of it's 3D capabilities.
-mike pearce
On Thu, 17 Sep 1998 01:07:09 -0400, you wrote:
>
>For anyone that's confused, I believe Adamman was going to freeze the
>_vertical_ movement of the center, not the horizontal. Movement will be
>like that in Wolfenstein 3D. The only big difference between this game and
>Wolf3D, as I understand it, is the use of non-orthogonal walls.
>
>Adamman- If the game is getting too slow, go ahead and remove the vertical
>movement. It doesn't sound like it's really important to the game, if
>everything's the same height. Just comment out the source, instead of
>deleting it. But I assume you know that, so I'll shut up. :)
>
> -Chris "Weasel" Edwards
>
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