Re: A82: multiply by 12 (and some SQRXZ stuff)


[Prev][Next][Index][Thread]

Re: A82: multiply by 12 (and some SQRXZ stuff)




the reason why it's a beta is because the ti85 zshell version was .9b2,
which i believe is the same as the 86 version.

the 1.0 or 1.1 version for usgard was just that... for usgard.  totally
optimized and playable with usgard.  J mardell had the beta on the zshell
version for a reason:  HE WASN'T DONE WITH IT!!

i doubt that Florent started from 0.0

-Greg


On Mon, 18 May 1998, Bryan Rabeler wrote:

> 
> Thomas J. Hruska wrote:
> 
> > That should do it.  It works on the principle of shifting numbers.  Nearly
> > any multiple of a number can be calculated fairly quickly using shifting.
> > Hope that helps.  Now (since I helped you out), get this SQRXZ 82 beta 2
> > guy off my case.  Don't worry, I'm still releasing SQRXZ 82 anyway, no
> > matter what everyone says.  This guy doesn't have the advantages that my
> > version has...except his is a working, tested port and mine isn't.
> 
> I'd say a working, tested port is a massive advantage. :)
> 
> > BTW, Bryan Rabeler tried SQRXZ 82 on his TI-82 ROM v16.0 and it crashed
> > instantly.  I seem to have another advantage, as the guy was about to lose
> > the program off of ticalc.org, because the program didn't work (Bryan's a
> > nice guy though and will leave it on...just to get to his goal of 10,000
> > programs).  Exact quote from Bryan after the crash:  "Should be an Alpha."
> 
> It did not crash instantly.  I played the game for a while and when I tried to
> exit it crashed.  I guess I should change my little statement. :)  Florent was
> right to call it a beta.  I never even considered not putting it on ticalc.org.
> 
> --
> Bryan Rabeler <brabeler@ticalc.org>
>    File Archives
>    the ticalc.org project - http://www.ticalc.org/
> 
> 


References: