Re: A82: multiply by 12 (and some SQRXZ stuff)
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Re: A82: multiply by 12 (and some SQRXZ stuff)
the reason why it's a beta is because the ti85 zshell version was .9b2,
which i believe is the same as the 86 version.
the 1.0 or 1.1 version for usgard was just that... for usgard. totally
optimized and playable with usgard. J mardell had the beta on the zshell
version for a reason: HE WASN'T DONE WITH IT!!
i doubt that Florent started from 0.0
-Greg
On Mon, 18 May 1998, Bryan Rabeler wrote:
>
> Thomas J. Hruska wrote:
>
> > That should do it. It works on the principle of shifting numbers. Nearly
> > any multiple of a number can be calculated fairly quickly using shifting.
> > Hope that helps. Now (since I helped you out), get this SQRXZ 82 beta 2
> > guy off my case. Don't worry, I'm still releasing SQRXZ 82 anyway, no
> > matter what everyone says. This guy doesn't have the advantages that my
> > version has...except his is a working, tested port and mine isn't.
>
> I'd say a working, tested port is a massive advantage. :)
>
> > BTW, Bryan Rabeler tried SQRXZ 82 on his TI-82 ROM v16.0 and it crashed
> > instantly. I seem to have another advantage, as the guy was about to lose
> > the program off of ticalc.org, because the program didn't work (Bryan's a
> > nice guy though and will leave it on...just to get to his goal of 10,000
> > programs). Exact quote from Bryan after the crash: "Should be an Alpha."
>
> It did not crash instantly. I played the game for a while and when I tried to
> exit it crashed. I guess I should change my little statement. :) Florent was
> right to call it a beta. I never even considered not putting it on ticalc.org.
>
> --
> Bryan Rabeler <brabeler@ticalc.org>
> File Archives
> the ticalc.org project - http://www.ticalc.org/
>
>
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