Re: A82: multiply by 12 (and some SQRXZ stuff)
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Re: A82: multiply by 12 (and some SQRXZ stuff)
Thomas J. Hruska wrote:
> That should do it. It works on the principle of shifting numbers. Nearly
> any multiple of a number can be calculated fairly quickly using shifting.
> Hope that helps. Now (since I helped you out), get this SQRXZ 82 beta 2
> guy off my case. Don't worry, I'm still releasing SQRXZ 82 anyway, no
> matter what everyone says. This guy doesn't have the advantages that my
> version has...except his is a working, tested port and mine isn't.
I'd say a working, tested port is a massive advantage. :)
> BTW, Bryan Rabeler tried SQRXZ 82 on his TI-82 ROM v16.0 and it crashed
> instantly. I seem to have another advantage, as the guy was about to lose
> the program off of ticalc.org, because the program didn't work (Bryan's a
> nice guy though and will leave it on...just to get to his goal of 10,000
> programs). Exact quote from Bryan after the crash: "Should be an Alpha."
It did not crash instantly. I played the game for a while and when I tried to
exit it crashed. I guess I should change my little statement. :) Florent was
right to call it a beta. I never even considered not putting it on ticalc.org.
--
Bryan Rabeler <brabeler@ticalc.org>
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