Re: A82: Pacman
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Re: A82: Pacman
>While I have been waiting for Dines to release ASH v3.1 and the CrASH
>guys to answer their email(does anyone know CrASH_Man's email address?
>His old one is invalid), I have done a little Pacman programming. I
>think I may be able to release a public beta next week. Right now I
have
>made much progress. Most of the code has been translated correctly,
>right now the game runs, but when you die the game crashes. Also for
>some reason the pellots aren't getting eaten when Pacman goes over
them.
>I might have the game ready in a week or less depending on how things
>go.
> Sam
>
>NOTE TO AHMED: Email me so I know your new email address. A couple
weeks
>ago you offered to help with Pacman, I accept your offer. Mail me.
>
Nevermind this message.
I have successfully ported Pacman in 2 hours! Thats got to be some
kind of record. The game is completely playable. I'm one email with
Dines away from having a complete game. Right now all I have to do is
get the scrolling to work. The game works completely, but you can only
see the bottom part of each level. I can actually make it to the second
level because the levels are symetric. Anyone who want's a beta of
pacman just mail me. I'm rather dissapointed in the ease it was to port.
I thought it might take a while. So instead of having a long project to
work on, now I have something to brag about. 2 hours! Unbelievable! And
Ahmed bragged about porting Duckhunt in a day!
Sam
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