Re: A82: Orzunoid tidbits (not really, it's more like the RPG thingy)
[Prev][Next][Index][Thread]
Re: A82: Orzunoid tidbits (not really, it's more like the RPG thingy)
On Fri, 1 May 1998, Greg Milewski wrote:
>
>
> On Fri, 1 May 1998 18:26:20 -0400 (EDT) Goemon <ejsmithj@voyager.net>
> writes:
> >
> <snip>
> >
> >You try to sound like a wise man, but fall very short. Why? I haven't
>
> as do you.
>
> >been
> >able to make a TI game with QB or C, so how can anyone else? We use
>
> why not? if you know what it's doing, and similar routines that can be
> used, and expand the screen, you can make it for the pc/mac.
>
I wasn't referring to porting, etc. Look, Justin had serious trouble
programming Joltima over to the calc simply because he wrote it in
grandaddy computer C. Sure, it was a processor port, but nobody wrote a C
compiler for the TI - so he was screwed into basically starting over on
many parts of his game.
> >ASM,
> >baby, the language of people who like speed. I'll give you this - ASM
> >is
> >similar to C. In fact, C is based on ASM
>
> mostly every language that compiles to an exe or com file is based on
> MACHINE LANGUAGE, which asm DIRECTLY translates to.
>
> example:
> .org 0
> .db "test this",0
> call MY_ASS ;; .db $CD,14,0
> ret ;; .db $C9
> MY_ASS:
> ret ;; .db $C9
>
Pascal, ADA, etc. But NOT basic.
>
>
> > (and in a way, the TI ASM is
> >MUCH
> >closer to C).
>
> NOT AT ALL!!! if you believe that ROM_CALL() is similar to a C function,
> it's just a call to the rom... sort of like a bios call in the PC (
> Rom_Call(DISP_GRAPH) == int 010h functions )
>
Not in that sense, but in numerous other senses.
> >
> >Man, you MUST be new to the TI scene. Lemme also guess that you are a
> >grad
> >of the QBasic scene.
>
> most people are. don't knock qbasic.
>
I'm a grad of the QBasic scene too, but I graduated in '94, when the stuff
was already rotting.
> >
> >>-Rob
> >>ICQ:9188921 "No Sol to kill"
> >>e-mail1:rc_ware@hotmail.com
> >>e-mail2:rc_ware@yahoo.com
> >>e-mail3:rc_ware@geocities.com
> >
> >>webpage:http://www.geocities.com/SiliconValley/Haven/4049/index.html
> >
> >
> >BTW, do yourself a favor and read the ASH/CrASH documentation
> >sometime. I
> >read your webpage and it does sound like you're a bonafide programmer.
> >You
> >just need to learn a little bit more about 82 ASM.
> >
>
> ok then, but you must brush up on system programming.
>
> -Greg
>
Of course I do.. I can do the basics in DJGPP (GOD's compiler), but I need
to brush up in many respects.
>
> _____________________________________________________________________
> You don't need to buy Internet access to use free Internet e-mail.
> Get completely free e-mail from Juno at http://www.juno.com
> Or call Juno at (800) 654-JUNO [654-5866]
>
>
References: