> >there's nothing pseudo 3d about doom except that each point can only have >one floor and one ceiling and the game uses sprites for enemies and items.. >otherwise all the 3D routines are as real as they're gonna get. > > as far as i know, DOOM doesn't even use a polygon routine anywhere in it. any true 3D game would have to use polygons, IMHO. -mike mgp4007@omega.uta.edu