Re: A82: 3D Game screen size
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Re: A82: 3D Game screen size
On the bottom of course.
Take a peek at members.aol.com/adamman106/duke3dss.pcx. Download it and open
it if you wish. The picture is 320x200 (96x60), and the status bar at the
bottom is 33 pixels tall (10 pixels). All I would have to do for the final
version is move the projection plane up a bit.
Also, don't forget that since the calculator screen is _64_ pixels tall, I
have four extra pixels to my advantage.
~Adamman
BTW: an error in the original message: there would be a TWO pixel top and
bottom border, not just one
In a message dated 98-08-27 06:47:04 EDT, you write:
> Where are you gonna put all the player info?
>
>
> On Wed, 26 Aug 1998 22:44:38 EDT ADAMMAN106@aol.com writes:
> >
> >As I start my coding on 3D Game, I started wondering what screen size
> >people
> >would want. Right now I'm planning on 96x60 (basically full screen
> >but a row
> >on top and one on the bottom). This is mainly so it will remain
> >porportionate
> >with a 320x200 screen.
> >If anyone thinks another size would be better, speak up or forever
> >hold their
> >peace. I might switch to 60x38 if speed becomes an issue, but
> >hopefully that
> >won't happen
> >
> >~Adamman
> >
> >PS: In case you're wondering, this is very important so I can make
> >tables for
> >trig and other things
> >
>