A82: Re: Game ideas


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A82: Re: Game ideas




Kung-Fu would be a good game to make. I agree that a good fighting game
should be made in assembly.

Some of us could make a fighting game, much like the Zfight project on the
85.  I think this genre of game is much more feasible than a 3d raycaster(or
raytracer)

Other than that the only game id like to see made would be a punchout style
game.  This game is extremely easy to make, it just requires translating a
few good pcx's to asm... then adding a little cheesy code, and voila a
punchout game is made.  I made one a long time ago in ti-basic, but i have a
few too many projects running now to devote time to this.  I would help
someone if they decided to make this game.

-Harper Maddox

jerky@ebicom.net
IRC nick: Geori
ICQ: 1214597

-----Original Message-----
From: Kouri Rosenberg <kouri@juno.com>
To: assembly-82@lists.ticalc.org <assembly-82@lists.ticalc.org>
Date: Friday, August 07, 1998 3:27 AM
Subject: A82: Game ideas


>
>Just in case someone's trying to think of a project to do,
>here are a few games I'd like to see on the calc:
>
>1) A Double Dragon/Final Fight type game (link play would
>   be a huge plus).
>2) A flying, shoot-em-up game like Raiden (with power-ups,
>   scrolling background, etc).
>3) Another side-scrolling action game like Kung Fu (old
>   school atari and nintendo game) or Sonic the Hedgehog!
>4) Strategy game like Lemmings or Load Runner.
>5) Racing games such as Excite Bike (with level editor!) or
>   Road Blaster.
>
>Porting is nice, but we are in need of new games, I feel.
>Does anyone have any other ideas?
>
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