A82: Re: Game ideas
[Prev][Next][Index][Thread]
A82: Re: Game ideas
Kung-Fu would be a good game to make. I agree that a good fighting game
should be made in assembly.
Some of us could make a fighting game, much like the Zfight project on the
85. I think this genre of game is much more feasible than a 3d raycaster(or
raytracer)
Other than that the only game id like to see made would be a punchout style
game. This game is extremely easy to make, it just requires translating a
few good pcx's to asm... then adding a little cheesy code, and voila a
punchout game is made. I made one a long time ago in ti-basic, but i have a
few too many projects running now to devote time to this. I would help
someone if they decided to make this game.
-Harper Maddox
jerky@ebicom.net
IRC nick: Geori
ICQ: 1214597
-----Original Message-----
From: Kouri Rosenberg <kouri@juno.com>
To: assembly-82@lists.ticalc.org <assembly-82@lists.ticalc.org>
Date: Friday, August 07, 1998 3:27 AM
Subject: A82: Game ideas
>
>Just in case someone's trying to think of a project to do,
>here are a few games I'd like to see on the calc:
>
>1) A Double Dragon/Final Fight type game (link play would
> be a huge plus).
>2) A flying, shoot-em-up game like Raiden (with power-ups,
> scrolling background, etc).
>3) Another side-scrolling action game like Kung Fu (old
> school atari and nintendo game) or Sonic the Hedgehog!
>4) Strategy game like Lemmings or Load Runner.
>5) Racing games such as Excite Bike (with level editor!) or
> Road Blaster.
>
>Porting is nice, but we are in need of new games, I feel.
>Does anyone have any other ideas?
>
>_____________________________________________________________________
>You don't need to buy Internet access to use free Internet e-mail.
>Get completely free e-mail from Juno at http://www.juno.com
>Or call Juno at (800) 654-JUNO [654-5866]
>
Follow-Ups: