Re: A82: Hruska's AI potential -? (Mainly to Hruska)
[Prev][Next][Index][Thread]
Re: A82: Hruska's AI potential -? (Mainly to Hruska)
> Yup! Duke Nukem shouldn't be too hard to make. It will require a few
> changes in the A.I. engine. These include removing the
> jump-on-the-enemies-heads-to-destroy-them part and add things like weapons
> to the A.I. engine. Even after SQRXZ 82 is done, I will continue to add
> things to the engine to make it even easier to make new games.
Duke Nukem 3D? :)
> v2.0 of the Development Kit will allow you to convert between the following
> shells: ASH <-> OShell-82 <-> OS-82 <-> ZSHELL. Its just on the
> back-burner until I complete SQRXZ 82.
How long until we see Ash <-> OShell-82 <-> OS-82 <-> ZShell <-> Fargo <->
Fargo II ? :-)
--
Bryan Rabeler
brabeler@ticalc.org
ICQ UIN # 1229209
WWW Pager - http://wwp.mirabilis.com/1229209
--------------------------------------------
The Fargo Archive - http://fargo.ml.org
the ticalc.org project - http://www.ticalc.org
----------------------------------------------
Follow-Ups:
References: