Re: A82: Hruska's AI potential -? (Mainly to Hruska)
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Re: A82: Hruska's AI potential -? (Mainly to Hruska)
At 06:42 PM 9/22/97 -0600, you wrote:
>So when your finished with squarez, and thus your wonderful AI which
>will allow people to make games much easier and faster, will games like
>mario, and penguins be easier to make using your AI? Or is this thing
YES! It is going to be a whole ton easier to make games. I expect SQRXZ
II (all new levels and enemies) to come out about a day after I make the
first one. I won't be the one making SQRXZ II. I'll leave that to those
who want to make it.
>gonna be pretty hard to make work with games. Just curious, can this
>thing be used to make a duke nukem type game? I know you have hinted at
Yup! Duke Nukem shouldn't be too hard to make. It will require a few
changes in the A.I. engine. These include removing the
jump-on-the-enemies-heads-to-destroy-them part and add things like weapons
to the A.I. engine. Even after SQRXZ 82 is done, I will continue to add
things to the engine to make it even easier to make new games.
>making that earlier when you made your ash<->os-82 converter with the
>grey scale/secondary graph level thingy included. BTW a while ago I
Since GreyScale is so ugly on the 82 (because of the display controller), I
haven't found any reason to add support for it in my SpriteDraw routine.
>heard of a ASH<->ZSHELL,<->OS-82 converter? Is that scrapped now?
v2.0 of the Development Kit will allow you to convert between the following
shells: ASH <-> OShell-82 <-> OS-82 <-> ZSHELL. Its just on the
back-burner until I complete SQRXZ 82.
Well, that answers all your questions for now.
Thomas J. Hruska -- thruska@tir.com
Shining Light Productions -- "Meeting the needs of fellow programmers"
http://www.geocities.com/SiliconValley/Heights/8504
http://shinelight.home.ml.org
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