Re: A82: SQRXZ 82 Survey
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Re: A82: SQRXZ 82 Survey
In a message dated 97-09-15 21:57:21 EDT, you write:
> Okay, here are a few questions that I want some input to as to how to make
> SQRXZ 82:
>
> 1) Should I reverse the screen when you go under water? If so, should I
> add a special transition block in areas where you can't see the enemies
> that are there?
Yes, reversing the screen sounds kewl
what do you mean with the transition block?
>
> 2) What speeds/difficulty levels should there be?
3 speeds/3 difficulty levels but maybe have a key combination at the title
screen for more levels of speed/difficulty and have those keypresses revealed
when you beat a normal game (i.e. Kirby's Dream Land for Game Boy) and take
that part out of the source :-)
>
> 3) Should the secret level use chickens (buck buck buck buckaaaaw :) as
the
> enemy? If so, should their heads be chopped off or change into a R.I.P.
> stone when SQRXZ squashes them.
would the R.I.P stone be an obstacle or just be in the background? I think
making enemies into barriers would be a kewl idea
otherwise, show the head being disembodied, then turn into a small
unnoticable lump
>
> 4) Should I use a fade in/out feature? If I do, I will remove part of it
> when I release the source to the public (because of Game Wizard v2.0
secrets)
> .
fade in/out? you mean for each level you fade in to start and fade out to
end?
if the fading has anything to do w/ contrast then leave it out
is GW 2 out?
>
> 5) How many lives should SQRXZ start out with? Should his lives change
> with the difficulty level?
I'd say 3 lives, no change
or else 6 lives on easy, 4 on medium, and 2 on hard
>
> 6) Should there be a way to add levels without creating a whole new game?
> If so, give me the programmers' name and e-mail address of a game that has
> this type of option.
yeah...do that
Bill Nagel @ penguinb@geocities.com w/ Penguins 83&86
Jason Todd @ toddlers@erinet.com (I think?) w/ Marioman OS-82
>
> 7) Anything else that you think would be really cool to have in SQRXZ 82!
>
No comment
~Adamman
>
> Thomas J. Hruska -- thruska@tir.com
> Shining Light Productions -- "Meeting the needs of fellow programmers"
> http://www.geocities.com/SiliconValley/Heights/8504
> http://shinelight.home.ml.org
>
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