Welcome to cwizle - final version
Design and programming by ericman2000

Installation:


1. Send the file cwizle.89g to your calculator.
2. Run cwizle\cwizle() from the homescreen.
3. Tada!
4. Choose 8:Quit from the file menu.
You can archive cwizle\cwizle().


Tour


If you have read the section in your manual about custom menus, you can skip down to use.

To see what a custom menu is, press [2nd] [F1] [3] [ENTER] [2nd] [HOME] on the home screen. After this time you can just press [2nd] [HOME] to turn the custom menu on/off.
You should see this:

A custom menu allows you to access your favorite functions more quickly and easily than using [CATALOG] or other menus.
Custom menus are used like any other menus you use on the TI-89. Experiment with the menu you have on the screen before continuing.

The term title is used to describe the text you see under F1, F2, F3,....
Examples:Var, F(x), Solve,....

The term item is used to describe the things in the drop down menu. Press [F1]. L1, M1, and Prgm1 are all items. When you select an item, the text is copied to the entry line. Press [1] to see for yourself. L1 is copied to the entry line because it is the item you selected.

This has been my tour. If you need further assistance, consult your TI-89 manual or call 1-800-ti-cares.


Use


Begin by running cwizle\cwizle() from the home screen.
After you do, you should see a screen like the one shown here.
Menus:
  • file
  • rename titles
  • add items to
  • remove items

  • The file menu has commands for opening, deleting and using menus.

    The Rename titles menu allows you to rename the titles of the toolbars to your liking.

    The add items to allows you to add items to any of your f menus.

    The remove items allows you to remove items from your menus.

    Changing the titles of the menus can make it easier for you to find what you are looking for.
    Try this:
    1. Press F2
    2. Choose 1:Main
    3. Enter Jumbo and press [ENTER] twice
    4. Press F2 again and notice how the title name has changed.

    Because titles alone don't make up menus, you need items.
    To add items, simply press [F3] and choose which menu to add it to. The program will then ask for the name of the item. Provide the program with the name of the item and press [ENTER] twice to proceed. The new item is added to the end of the menu.
    Also, because things change, you need to be able to remove items. Press [F4] and choose which menu the item is located in. This will bring up a dialog box where you can choose which item to delete.
    Try this:
    1. Press [F3] and choose 1:Jumbo.
    2. Enter shrimp and press [ENTER] twice.
    There is no indication that your item was stored, but rest assured that it has been.
    Let us also add an item to our game menu.
    Try this:
    1. Press [F3] and choose 2:Games
    2. Enter guess and press [ENTER] twice.
    After thinking for a while, we realize we don't have the game guess, so we need to remove it.
    Try this:
    1. Press [F4]
    2. Choose 2:Games because that is where we entered guess.
    3. Since guess is the only item under games, we don't need to choose it from the menu. Press [ENTER].

    Since we have no clue what our menu looks like, we had better find out. This can be accomplished by pressing [F1] and choosing 5:Preview. The status line will say "Compiling..." for a moment, then will say "Preview." During this time you can explore your menu. If you press [ESC], choose an empty menu (in our example, this would be anything except Jumbo), or choose any item, you will exit the preview.

    Since this menu is one we wish to keep, I suggest we save it. Choose 3:Save from the file menu and give a name to our custom menu. Enter fish in the name box and press [ENTER] twice. The status line will say "Saving..." for a moment and the report ready again.

    To open a saved custom menu, just choose 2:Open from the file menu and enter the name of a saved menu. In this example, we would enter Fish as the name of the menu to open.

    When a menu needs to be deleted, just choose 4:Delete from the file menu and enter a name. Don't delete fish just yet.

    Because our menu is useful to us and we wish to use it outside of the program, choose 6:Use from the file menu and press [ENTER] at the dialog box. The status line will say "Compiling..." like it did during our preview. After a while, the status line will report it executing the custom menu. When this is done, the custom menu is ready for use outside of the program.

    Choose 8:Quit from the file menu. Press [2nd] [HOME]. Notice how our menu is now available along with the item. Pressing an empty menu will paste the title into the entry line; choosing an item will paste it into the entry line. Try it!

    Run the program again and we will take a look at the options available to you.
    Choose 7:Preferences from the file menu. You should get a screen that looks similar to this:

    You can choose help from any of the options to get on-line help for that option. If help is selected for more than one option, help will be shown in the order of the options on the screen, starting at the top and going down.

    The kbdprgm option will install a keyboard program that allows you to press [diamond] [1] to launch the program. If another program has a keyboard program already there, it will be moved to the cwizle folder.

    Clean up on exit will remove all of the variables that are created during program execution. This includes any unsaved work.

    The save format allows you to save your menu as a matrix or 6 lists. Saving it as 6 lists is the default option.
    Saving your menus as 6 lists will save memory and will load faster. However, this will also clutter your var-link screen.
    Saving your menus as matrices (plural for matrix) will generally take longer to save and use more memory than 6 lists. This option only creates one variable in your var-link screen. I would recommend using this option for menus that have an about equal amount of items or are small in size over all.

    Since everyone is different, I would suggest that you experiment with these options to find the combination that is right for you.

    This concludes our lesson. You can delete fish if you want.


    Comments, Questions, Constructive thoughts


    email ericman2000@netzero.net
    or visit ericville.homestead.com