------------------------------ Sprite Routine Version 1.0 8.10.1999 ------------------------------ This is a simple sprite routine. It will draw a sprite on the screen at the specified coordinates. -------------------- TABLE OF CONTENTS -------------------- 1) Installation 2) User's Manual 3) Credits 4) Disclaimer 5) Version History -------------------- 1) INSTALLATION -------------------- System Requirements For PC's: IBM PC or 100% compatible Microsoft MS-DOS 6.22 72 Bytes free For TI-85's: Ti-85 Graphing Calculator Usgard 1.5 72 Bytes free To install the sprite routine, copy the file sprite.obj to the usgard/obj directory. Included Files: sprite.obj - Sprite Routine sprite.txt - Sprite Routine Documentation (this file) -------------------- 2) USER'S MANUAL -------------------- To use this routine, call it in the main program in this way: ld b,[x coordinate] ld c,[y coordinate] ld hl,&Sprite #fncall Sprite Sprite: .db 8,8 ; Size of sprite .db %11111111 .db %11111111 .db %11111111 .db %11111111 .db %11111111 .db %11111111 .db %11111111 .db %11111111 -------------------- 3) CREDITS -------------------- Sprite Routine Version 1.0 By Nicholas Skapura (original by Jimmy Mardel) 8.10.1999 Email:skapura@hotmail.com ICQ:39734915 http://multiplex.ticalc.org -------------------- 4) DISCLAIMER -------------------- By using this program you agree to the following terms: 1) I, Nicholas Skapura, will not be held responsible for any financial damage cause by this program. 2) I will not be held responsible for any damage done to your computer as a result of this program. 3) You are free to distribute this program only if all the files in this archive are together and intact. 4) Do not change this text file or any other program in this archive in any way. 5) I must be credited in all distributions of this unit or archive. -------------------- 5) VERSION HISTORY -------------------- Version Release Date Revisions ---------------------------------------- 1.0 8.10.1999 Initial Release Copyright (c) 1999 Multiplex Programming