Known Bugs/Oddities Of ZD-Bug v1.1: (arranged from most to least annoying) 1*) Delay scale goes up to 6, then starts at about 3 with 7. -- Game Wizard has a similar problem, and I'm clueless as how to fix this. 2) Step sometimes jumps a little (not dangerous, just less helpful) -- The way I made Step, I don't think it can do any better, and I don't think there's any other practical way to make a step function. 3*) Occasionally, Goto and Find don't work when ZD-Bug is run from TI-OS (they always work in ZShell and ZShell programs) -- I have no idea. It either happens or doesn't happen for a given memory backup, I think. 4) The PC register often gives an address inside ROM_CALLs, and HL, A often are what is returned by GET_KEY. -- All these are annoying, but if you didn't get them, you wouldn't be getting the actual values (unchangable, unfixable). 5*) Step occasionally screwes up the graphics on screen a tiny bit. -- I have no idea. Once I think it might have caused a Tetris game to end, though I really don't know if it did. 6+) Arrows don't repeat. -- I could work on this, but I don't think its worth it. 7) If you turn on the calculator while holding down the PRGM key, the calculator will lock up. -- I have an idea, but I don't know how to fix it. Just don't hold down that key while turning the calculator on (why would you, anyway?) 8+) If you start ZD-Bug from a program with inverse text, all full size text will be inverted within ZD-Bug. -- Who cares? * There is a small chance I'll be able to fix these. + There is a sizable possibility that I could fix these if I wanted to.