Program: GraphMenu Version: 1 Author: Raptorsoft Description: A nifty and really small program which makes graph menus (that is, on the draw screen). Machine: TI-83 Language: Basic Size: Menu 183 bytes Msamp 91 bytes Released: 11 Mar 2001 Included Files: Menu.83p msamp.83p This readme Installation: Just send em to your calc. Msamp is a sample program which shows you the usage of menu. Usage: You need to store the x var you want to real var "g" and the y variable to real variable "c". g and c refer to the top left pixel of the menu selector. eg: +-+-+-+-+-+ |?| | | | | +-+-+-+-+-+ | |x| | | | +-+-+-+-+-+ | | |x| | | x= pixels of the selector (there is one at "?" as well) +-+-+-+-+-+ | | | |x| | ? = c and g = variables you specify +-+-+-+-+-+ | | |x| | | +-+-+-+-+-+ | |x| | | | +-+-+-+-+-+ |x| | | | | +-+-+-+-+-+ Please note this is based on the pixel system, eg c is from 0-62 and g is from 0-94. then store the no of items in the menu to "n" then run menu easy. Oh, and by the way, make sure you draw the items of the menu first. The no of the menu item chosen is stored to the variable "q". If you still dont get it, check out msamp.83p other variables used by the prog: t,k ,qYou can change these if they conflict with a game you are making, just unprotect it (using Jimmy Connor's nifty "Protect" program) and you can figure out the rest. Select item button: 2nd. (you can change this too if you want) Disclaimer: While I don't see how a basic program can stuff up your calc, its not my fault if it does. Thanks to: Phil, who made us the pc link which started it all Please contact me with any suggestions, comments, better code or bug reports at: raph_98@hotmail.com