Program: Big Numbers Version: 1.1 Author: Raptorsoft Description: A nifty program which lets you display numbers the size of the home screen ones, in the graph screen. It is now much more powerful, allowing you to enter decimal points and uses real vars instead of strings (which is much better for games) Machine: TI-83 Language: Basic Size: BN 1586 bytes BN2 1353 bytes Released: 21 mar 2001 Included Files: Bn11.83p Bn211.83p Bnsamp.83p This readme Installation: You have two choices, you can use bn.83p, which is larger than BN2 but quicker (to draw the numbers) or bn2.83p, which is smaller but a bit slower. Just send em to your calc. bnsamp.83p is a sample program to show usage of bn.83p Usage: You need to store the x var (the point along the x axis you want to start the numbers at) you want to real var "V" and the y variable (the point along the y axis you want to start the numbers at) to real variable "W". V and W refer to the top left pixel of a 5*7 square which holds the number. eg: +-+-+-+-+-+ |x| |1| | | +-+-+-+-+-+ | |1|1| | | +-+-+-+-+-+ | | |1| | | x= point V and W refer to +-+-+-+-+-+ | | |1| | | 1= pixels of the no. ( in this case the no. 1) +-+-+-+-+-+ | | |1| | | +-+-+-+-+-+ | | |1| | | +-+-+-+-+-+ | |1|1|1| | +-+-+-+-+-+ Please note this is based on the pixel system, eg x is from 0-62 and y is from 0-94. then store your number(s) to "N", eg :22.83->N then run BN or BN2. easy. If you still dont get it, check out bnsamp.83p other variables used by the prog: a,str6,matr[g] (only in BN2) You can change these if they conflict with a game you are making, just unprotect it (using Jimmy Connor's nifty "Protect" program) and you can figure out the rest. Disclaimer: While I don't see how a basic program can stuff up your calc, its not my fault if it does. Thanks to: Eric Tollefson, who made the real var to string converter Phil, who made the cheap PC link which started it all Please contact me with any suggestions, comments, better code or bug reports at: raph_98@hotmail.com