Text Display 1.0 Readme File --start-- Text Display was made as a mission breifing tool for a friend of mine's game that is being worked on. Basicaly, it takes a string with some special symbols in it (/\ and i) and converts it into rolling (displaying one letter at a time instead of all at once) text onto the graph screen. It serves no real purpose other then for introductions, credits, breifings, and maybe controls. --howto do it correctly-- In the beggining of the file is the string. You can delete that. Just type in your entire string now. Now count out to about 20 letters or so. If you can, put a /\ there, if not, go as far back as you need to until you can. You can have up to 10 of them before a i is required (the yellow one over the period). You can make them as long as you want, just don't go over 10 lines, and 20 letters per line without the proper symbols inserted, else you will get a error message. After that you can make whatever modifications you want for it to work in your program --Future Versions-- I'm working on a small add-on to this program that lets you type in the string, then will put all the punctuation in by itself. --Disclaimer-- I didn't do it (as long as it's a bad thing...) This is a program made mostly for people that want to put alittle more pazzaz (is that a word?) into their programs rather then just using the Disp or Output( commands. You have been warned.