___ ___ / \ __ __ __ __ _ _ / \ \___ | | / \ / \ | \ / \ |/' / \ | | | |--' |--' |_/ |--' | / ____/ \_|_/ \__. \__. | \__. | /____ | THE ULTIMATE SWEEPER -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FILE INFO Programs: Sweeper2 zsweeper Made By : Koen van Leeuwen Size : 1429 bytes Language: TI83 BASIC -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= GAME INFO Game : Mine Sweeper Features: -Mark Mines (Marked places cannot be opened) -Zero Solving (When opened a zero, all zeros in surroundings wil be opened too) -Custom number of mines -Four levels for instant play -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= KEYS Open place : 2nd and DEL (un)Mark place: ALPHA and STAT Move cursor : Arrow keys -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FURTHER INFO Well, as most mine sweepers for calcs, it uses a matrix. In my sweeper it is the matrix [J]. If you end the game correctly, it will be deleted, but if not you leave a matrix with a size of 1889 bytes in your memory, so always end the game by complete the field or "walk" on a mine, and not by pressing the ON key. For other programmers the zero-solving routine might be interesting, but just look at the code (use the linking software, if you didn't know) and you will understand it. If there are any more questions, just email me at Koenvanleeuwen@hotmail.com -=-=-=-=-=-=-=-=-=-=-+*+-=-=-=-=-=-=-=-=-=-=-=-=-=