[TI-H] Re: TI Networking.
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[TI-H] Re: TI Networking.
>Don't we only need 28 bits though? 1 byte of the seven is the calculator
>version (89 or 92+), 2 more bytes are a verification number, and 4 bits are
>hardware revision. (Using AB_serno in TI-GCC.)
A yes. I belive you are right.
>This still is a little large though. Is there any other way to uniquely
>identify the calculator?
A bit large yes..
I do though think that this is the best way to with 100% certainy identify
individual calcs.
I still think a dynamic adressing scheme is preferrable.
Anyway, in a normal multiplayergame adressing is not a problem. just let
player 1 have ID1, player 2 have ID2 and so on. Doesn't support multiple
games on the same wire, but for some reason I don't think that is that a
likley scenario...
///Olle
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