[TI-H] Re: TI Networking.


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[TI-H] Re: TI Networking.




 >Don't we only need 28 bits though?  1 byte of the seven is the calculator
>version (89 or 92+), 2 more bytes are a verification number, and 4 bits are
>hardware revision. (Using AB_serno in TI-GCC.)

A yes. I belive you are right.

>This still is a little large though.  Is there any other way to uniquely
>identify the calculator?

A bit large yes..
I do though think that this is the best way to with 100% certainy identify 
individual calcs.
I still think a dynamic adressing scheme is preferrable.
Anyway, in a normal multiplayergame adressing is not a problem. just let 
player 1 have ID1, player 2 have ID2 and so on. Doesn't support multiple 
games on the same wire, but for some reason I don't think that is that a 
likley scenario...

///Olle




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