Re: Toll Booth and junk (was Re(fcc): TI-H: Radio/In...)
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Re: Toll Booth and junk (was Re(fcc): TI-H: Radio/In...)
Thats what I mean... Every thing you add to the PCB jacks up the price.
I'm trying to get the thing on large SOIC or DIP parts. :) None of this
PQFP stuff. :)
Grant
>Well, you could rig it so it used the computers DRAM for swap space, but
>it would definately be an "over nighter" thing...
>
>>Date: Wed, 4 Nov 1998 17:29:08 -0900
>>To: ti-hardware@lists.ticalc.org
>>From: Grant Stockly <gussie@alaska.net>
>>Subject: Re: Toll Booth and junk (was Re(fcc): TI-H: Radio/In...)
>>Reply-To: ti-hardware@lists.ticalc.org
>>
>>
>>>>From: "ns [despuqué]" <worldsnow@hotmail.com>
>>>> although I think it will be a write once type of thing, or
>>>>"concatonate" files on the end...
>>>
>>>Allocation table scanning as I outlined should be
>>>easy to perform, and would keep down the requirement
>>>for free space defragmentation. It also allows for
>>>song deletion without taking a big hit in storage
>>>space.
>>
>>Makes it SSSLLLOOOWWW though since the AVR doesn't have swap space for
>the
>>current sector. :)
>>
>>
>>>> if it gets big enough then there will
>>>>definately be relocation software, that is "defrag" sofware.
>>>
>>>As I mentioned, defragmentation could be as simple
>>>(and time consuming) as a backup and restore, or
>>>it could be done periodicly, when fragmented free
>>>space reaches a certain percentage (which the player
>>>could calculate at the users request, along with
>>>largest contigious block and percentage of total
>>>space used).
>>
>>Not possible from the player. It would cost too much if I added
>external DRAM.
>>
>>Grant
>>
>
>
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