Re: TI-H: Demolition Calc
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Re: TI-H: Demolition Calc
UDP is good for that, but not meant to be used in that way...
ISPs willingly drop UDP over TCP. Its so obvious.
>Well pretty much... UDP is good for quick data that you don't care about.
>If you use it for, say ICQ, now thats just wrong. There could be many other
>options to ICQ tho, I mean, since ICQ is completely insecure and unstable
>some of the time (i.e. cannot connect to network, cannot send message, etc.).
>
>
>At 01:59 PM 12/21/98 -0700, you wrote:
>>
>>Ah, so the people that Make ICQ are stupid for using UDP? I car what
>>packets are lost, and doesnt that mean Transfers have a better chance
>>to be corrupted? I smell superglue.
>>
>>At approximately 12:09 PM -0500GMT on the day Earth People call
>>12/21/98, Jon Olson declared:
>>
>>> People use UDP because it doesn't require an ACK to each packet like
>>> TCP. For example in action 3d games like quake, half-life, unreal,
>>> etc. You don't care if you miss a packet or two for most things (and
>>> the things that do have ACKs internal to the higher level protocol),
>>> so sending back an ACK on every packet you get just to say "Yah, i got
>>> it." is a waste of precious bandwidth. UDP headers are also
>>> significantly smaller than TCP headers
>>
>>---
>>I pledge allegiance to the Mac of Apple Computer Incorporated, and to
>>the developers for which it stands, one platform, under Jobs,
>>indestructible, with creativity and multimedia for all.
>>
>>
>-Dan
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