Re: RE: TI-H: risc


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Re: RE: TI-H: risc




Whatever... the point was that RISC would take more clocks to accomplish an
MMX command, unless the RISC has a mirror command, which I'm sure the (now
old?) IBM/Motorola team took into consideration... its all about $, so you
know...

> 
> >> No one writes games in ASM for windows computers.  Writing
> >> programs in ASM,
> >> even under linux, is very very hard and it would be faster to use a
high
> >> level C language...
> >
> >BEEEP.  Wrong.  A) Anything you need a .vxd or windows driver for is
> >generally in ASM, (that's the interface used in the DDK) and the inner
loops
> >of many games are often rewritten in ASM for speed.
> 
> Yeah, sure that part is written in ASM but the core of the program is
> written in a higher language.

-dan

You standing in line?
You believing the lies?
You bowing down to this flag?
You've Got a Bullet in Your Head.




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