I've been looking around at the various TI-BASIC (ti89, mind you) RPGs and have found that there's a real lack of map-technology. Anyone know why that is? It's what I'm focusing on the most for my game engine, and I can't seem to figure out why so many other RPGs either skip over so many details or make their maps extremely static (can't make your own as a mod or whatnot). Any thoughts?