[TIB] Re: TI-92plus Programming
[Prev][Next][Index][Thread]
[TIB] Re: TI-92plus Programming
Well... http://www.technoplaza.net is nice... plus look in TI Calc.org's
section for programming (think it is under community or something)
In a message dated 9/29/2002 4:27:13 PM Eastern Daylight Time,
jtkirk86@bellsouth.net writes:
> Thanks do you know of a good site where I can learn about c programming
> and get a programming program...that will compile the programs ect
>
>
> -- Attached file included as plaintext by Listar --
>
> Reply-To: <ti-basic@lists.ticalc.org>
> From: <Nitrocloud@aol.com>
> Sender: <ti-basic-bounce@lists.ticalc.org>
> To: <ti-basic@lists.ticalc.org>
> Subject: [TIB] Re: TI-92plus Programming
> Date: Sun, 29 Sep 2002 12:22:49 -0400
> Message-ID: <197.e095626.2ac882d9@aol.com>
> MIME-Version: 1.0
> Content-Type: multipart/alternative;
> boundary="----=_NextPart_000_0002_01C267D4.FBF6AC10"
> X-Mailer: AOL 7.0 for Windows US sub 10637
> X-listar-version: Listar v1.0.0
> X-original-sender: Nitrocloud@aol.com
> X-list: ti-basic
> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000
>
> This is a multi-part message in MIME format.
>
> ------=_NextPart_000_0002_01C267D4.FBF6AC10
> Content-Type: text/plain;
> charset="iso-8859-1"
> Content-Transfer-Encoding: 7bit
>
> In a message dated 9/29/2002 9:49:18 AM Eastern Daylight Time,
> jtkirk86@bellsouth.net writes:
>
>
> > OK I am writing a game for the ti92plus called StarTrek Enterprise
> > Adventures. Soon I will be realeasing the beta demo version. Does any
> > one here know how to make the draw functions go faster. For example I
> > make the program draw all my pics. (Saves a lot of mem) so it draws
> > little bars filled or not filled. When it fills them I want that to be
> > instant is there a way to accomplish this?
> > Thnx Jeremy
> >
> > Captain Jeremy Butcher
> > USS Enterprise
>
>
> It would be much faster and easier to learn a little C programming to do
>
> this... It would be much easier and many times faster. Plus with C you
> can do
> more, such as gray scale programming and easier linking.
>
>
>
>
> ------=_NextPart_000_0002_01C267D4.FBF6AC10
> Content-Type: text/html;
> charset="iso-8859-1"
> Content-Transfer-Encoding: quoted-printable
>
> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
>
> <HEAD>
> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; =
> charset=3Diso-8859-1">
> <META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version =
> 6.0.4630.0">
> <TITLE>[TIB] Re: TI-92plus Programming</TITLE>
> </HEAD>
>
> <!-- Converted from text/plain format -->
>
> In a message dated 9/29/2002 9:49:18 AM Eastern =
> Daylight Time,
>
>
> jtkirk86@bellsouth.net writes:
>
>
>
>
>
>
> > OK I am writing a game for the ti92plus called =
> StarTrek Enterprise
>
>
> > Adventures. Soon I will be realeasing the beta =
> demo version. Does any
>
>
> > one here know how to make the draw functions go =
> faster. For example I
>
>
> > make the program draw all my pics. (Saves a lot =
> of mem) so it draws
>
>
> > little bars filled or not filled. When it fills =
> them I want that to be
>
>
> > instant is there a way to accomplish =
> this?
>
>
> > Thnx Jeremy
>
>
> >
>
>
> > Captain Jeremy Butcher
>
>
> > USS Enterprise
>
>
>
>
>
>
> It would be much faster and easier to learn a little C =
> programming to do
>
>
> this... It would be much easier and many times =
> faster. Plus with C you can do
>
>
> more, such as gray scale programming and easier =
> linking.
>
>
>
>
>
>
>
>
>
>
> ------=_NextPart_000_0002_01C267D4.FBF6AC10--
>