[TIB] Re: games
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[TIB] Re: games
You want something different? Try a realtime battle system! =)
Seriously, the stuff you mentioned would be more than enough to make it
standout. My only reccomendation is to kill the text-based interface and use
sprites and matrix maps. I can help you with this if you need it.
Speaking of graphical BASIC RPGs, could anyone tell me the proper arguments
for "drawmode" when using the "line" and other graph-based commands?
---------- The Fishy One's Infinite Wisdom #10: "Catholic school religion
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>From: Zach Tong
>Reply-To: ti-basic@lists.ticalc.org
>To: ti-basic@lists.ticalc.org
>Subject: [TIB] games
>Date: Tue, 25 Sep 2001 17:10:49 -0400
>
>
>also, i want to program a really great rpg kind of game. and i want
something that is
>more of a challenge, not one of those mindless click the attack button. any
>suggestions. currently, my rpg game will have 6 towns, 5 weapons, 5
Legendary weapons
>(special abilities), 5 armors, 5 legendary armors, 2 forms of money (gold
and platinum)4
>different levels of monsters, 4 races, different stats (atack, defense,
speed, accuracy,
>magic, levels), and special items you have to get. like you have to have a
special
>magic book to get into one town, and you will have to get to certain levels
to enter
>other towns. also, i'm gonna have a customize weapon store late in the
game,so you can
>make your own weapon with stats, for more money.
>
>but really, this is only like other rpg's. i want something that is
different. i'm
>thinking about maybe a gym, you go there and work out to improve your
stats.but i'm
>not totally sure how i'll do that yet. also considering allocation points
(they up your
>stats, and you get 3 each time you level up).
>
>any ideas, comments, or suggestions would be very helpful. **NOTE**i'm
doingthis all
>in BASIC, and it will prob. be a text adventure, unless i can figure out
howto make ppl
>move and stuff (like asm diablo)
>
>zach
>
>
>
>
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