[TIB] Re: asm on the ti-83
[Prev][Next][Index][Thread]
[TIB] Re: asm on the ti-83
thanks.
yeah, sorry, i know this was the wrong thread. i do have some BASIC questions
also. i'm trying to make a game where this little man walks around. i have the
getkey function working great (meaning he walks around in all directions) but how
do i keep it from going through walls? would i have to do something like this:
text(X,Y,"(*) //(*) is my little man...
text(X+5,Y,"___________" //the ___ are spaces, this deletes the little mans trail
Getkey->G
. . . . . . . //this is all of the getkey crap, no need to show it
if X<5 OR X>58 //X being the sides of the wall one on each side
then
X+0 -> X //which makes it not move...right?
would that be exceptable? but then i have a problem, the text( that covers up the
trail also covers up the wall. any ideas to fix that??
zach