TIB: Re:
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TIB: Re:
The fastest way is to create a string containing all the information for
every screen. For example, the string would contain the first row of the
first screen, then the second row, ..., then the first row of the second
screen,.... You get the idea. There are a few different ways to do it.
String parsing is much faster and strings are smaller than matrices. Your
string might be "290FGI92JDFG93KDSLA0," etc and the sprites would be P1, P2,
...., PA, PB, .... Faster, Smaller, Better.
In a message dated 6/6/00 2:27:39 PM Eastern Daylight Time,
morrise@hotmail.com writes:
<< I'm creating an rpg type game that has maps that have to load up for each
screen. The only way I can think of to make the maps load up is to have a
matrix for each map and have the numbers in the matrix correspond to picture
tiles. Then I have a program that has a couple for loops that load up the
pictures. I was just wondering if anyone knew of a faster way to load up
maps than this. Thanks.
-Ben >>