TIB: Re: Artificial Intelligence, Flash, and the Top 100 Geeks of theMil
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TIB: Re: Artificial Intelligence, Flash, and the Top 100 Geeks of theMillennium
What a deal.
-Miles Raymond EML: m_rayman@bigfoot.com
ICQ: 13217756 IRC: Killer2 AIM: kilier2
http://www.bigfoot.com/~m_rayman
----- Original Message -----
From: <KeysDezes@aol.com>
To: <ti-basic@lists.ticalc.org>
Sent: Wednesday, January 05, 2000 6:18 PM
Subject: TIB: Artificial Intelligence, Flash, and the Top 100 Geeks of
theMillennium
> About a year ago, I wrote a nice little program that played Connect 4
> with an AI learning algorithm. This is not your simple little computer
> player that follows a set of rules. This LEARNS from it's mistakes. I've
> never seen it done before. I never released it. The other day, someone
> suggested that I extend by TI-89 and TI-92 Guide to cover more specific
> topics. So, I would now like to announce the TI-89 and TI-92 Artificial
> Intelligence Learning Algorithm Guide. I'll write it this weekend if
there's
> any support for this project. I'll also release a few of the games I've
> written that incorporate this type of logic. Also, Robert Vollrath will
be
> continuing my work on the TI-89 and TI-92 BASIC Guide by adding an
appendix.
> This will include the detailed discussion of indirection, expr, and define
> that I promised but never got around to.
>
> Also, we've added a nice Flash introduction movie to our <A
> HREF="http://www.crosswinds.net/~proganon">webpage</A>, and would
appreciate
> it if you could go check it out and get us feedback. At the bottom of the
> main page, you will also find a box to nominate the Top 100 Geeks of the
> Millennium. Submit your picks. Our webpage has gotten quite nice, so
please
> click.
>
> Grant Elliott
> <A
> HREF="http://www.crosswinds.net/~proganon">Programmers Anonymous</A>
References: