Re: TIB: Artificial Intelligence
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Re: TIB: Artificial Intelligence
In a message dated 1/31/00 11:56:00 PM Eastern Standard Time,
Jared173@aol.com writes:
> I made a tic tac toe game for the PC not too long ago like that. I use an
> array with nine numbers that all start at 0. The computer moves into the
> box
> that has the highest value. When I move, the boxes around where I go are
> increased in value by one point so that the computer is more likely to
move
> there next turn. If it senses that I have 2 next to each other, the 3rd
box
>
> gets jacked up in value so it will block a winning move from me. You can
> make it so that it is more offensive or defensive, like making the values
> around itself higher in value is offensive and making the values around my
> moves higher is defensive.
> As for learning from its mistakes, I set it up to play 1,000 games against
> itself..which it did, in about 3 seconds. Now I can't beat it any more...
>
> -Jared C.
> tivault.com
> isignupnow.com
Well, the problem with that is it isn't learning how to play, it's learning
how you play. If you play enough games, it would work though. The way I do
it has to do with backtracking to determine why it lost. Quite neat. The
other advantage to the way I do it is that you can port it to all sorts of
different games in just a few minutes. The underlying logic to the computer
player remains the same.