Re: TIB: help with Extreemly basic AI...
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Re: TIB: help with Extreemly basic AI...
you send an email to majordomo@lists.ticalc.org, with UNSUBSCRIBE ti-basic
in the message body. But why would you every want to remove from the list?
:)
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M M I T C C H H O O
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ticalc.org handle: mitchodog
----------
>From: Fran Frisina <franf@hhs.net>
>To: ti-basic@lists.ticalc.org
>Subject: Re: TIB: help with Extreemly basic AI...
>Date: Thu, Oct 28, 1999, 2:01 PM
>
>
> How do I remove myself from this list?
> Thanks
>
> "The Incredible Bulk, AKA Prime" wrote:
>
>> One of the best ways to get rid of labels is to
>> separate the program into several parts. do that, and
>> keep the labels down.
>>
>> --- ETTamme1@aol.com wrote:
>> >
>> > Hmm.... A LOT of Lbl's... it a little
>> > convoluted, and its difficult to
>> > determine exactly whats wrong without being able to
>> > run the program and see
>> > what happens. But you said that it would "just kill
>> > itself"? Thats sounds
>> > like an "End" problem to me check all of your If
>> > Then statements and be sure
>> > that you have the right number of End's for them and
>> > you While statements
>> > too. Have too few or too many End's in a program
>> > has caused me a lot of
>> > aggervation and there hard to find. Here's a
>> > Debugging hint, put a Pause
>> > command at every new step in your program so that
>> > you can stop the execution
>> > of the code and see where your program has made it
>> > to then you can determine
>> > where its going nuts. As for optimization.. GET RID
>> > OF THOSE LABELS!!!
>> > Labels are sloooooow and can cause for some
>> > confusion at times, you might
>> > want to reorganize your game so that it is
>> > essentially a giant algorithm.(if
>> > you dont know what it is ask cause i didnt know for
>> > a while) That will make
>> > your Game MUCH faster. Well thats about all unless
>> > you have any questions on
>> > what ive said.
>> > ~Eric
>> >
>> >
>>
>> =====
>> Whatever really happens when worlds collide
>> Now this is what its like
>> Whatever happens when worlds collide
>> Now this is what its like
>>
>> -When Worlds COlide (Powerman 5000)
>> __________________________________________________
>> Do You Yahoo!?
>> Bid and sell for free at http://auctions.yahoo.com
>
>
>