Re: TIB: help needed with multiplayer BASIC game for 83+
[Prev][Next][Index][Thread]
Re: TIB: help needed with multiplayer BASIC game for 83+
I think the Getcalc statements are too slow, even
though they're running through a 30 kbps link port.
The calc's just too slow to do that fast, and the only
solution I can think of would invalidate your
warranty.
IF you want to know it, it's nothing more than
Overclocking both calculators.
--- InfoMop@aol.com wrote:
>
> I'm trying to make sort of a two-player "snake" game
> that has no "dots" that
> you have to eat. The winner is the last one
> standing, and you just basically
> have to try and "entrap" your opponent, making them
> crash into you,
> him/herself, or the surrounding wall. I've gotten it
> to work PERFECTLY on a
> single calculator(player 1 uses arrow keys, player
> two uses number pad(e.g.:
> 8=Up, 2=Down)). I had to settle for this
> uncomfortable method of gameplay
> because I can't seem to figure out how to realy info
> from one calc to another
> simultaneously. The only info needed to be exchanged
> are the "current" X, Y
> coordinates for each player. After calling a GetKey
> subroutine, the new
> coordinates for each player are calculated. What
> SHOULD happen is a sort of
> "GetCalc(X2, Y2)" on player 1's calc and
> "GetCalc(X1, Y2)" on player 2's
> calc. Both coordinates should then de displayed on
> each calculator, and thus
> a two-player, two-calculator game should work!!!
> However, this was not the
> case. Even after throwing a while loop around each
> GetCalc() to make sure
> both calculators got each other's info at the same
> time, it still didn't
> work. The actual error was, after initializing, it
> would immediately say
> player 2 or player 1 wins, depending most likely on
> whichever player pressed
> "enter" to get into the game first. Please, someone
> who has experience making
> two-player games in 83 BASIC, help me!!!
>
> -Donny
>
>
=====
Whatever really happens when worlds collide
Now this is what its like
Whatever happens when worlds collide
Now this is what its like
-When Worlds COlide (Powerman 5000)
__________________________________________________
Do You Yahoo!?
Bid and sell for free at http://auctions.yahoo.com