Re: TIB: raycasting engine
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Re: TIB: raycasting engine
In a message dated 1/3/99 4:07:50 PM Eastern Standard Time, BrncAvFan2@aol.com
writes:
> Yeah. It's like first person 3d. It really doesn't need to be raycasting
> but
> it would help. I just need an engine that makes it so you can move around
> in
> 1st person 3d (i.e.-Doom).
>
> THANX
> Dan
hmm...you could use the studio3D program that l made for the TI-89, but you
said no ti-89. it looks at data in a matrix and supports animation, and
rotates fig.s around the z axis.