Re: TIB: Re:Sprites in TIBasic
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Re: TIB: Re:Sprites in TIBasic
In a message dated 98-11-08 12:55:56 EST, you write:
<< Another way to do pseudo-sprite animations is to use line segments. I
have
only experimented with this, but it appears to work. First, I make a
subroutine library that looks like this:
prgmAAA
:If A=1 :Then
:Line(V,W,X,W)
:Return
:Else
:Line(V,W,X,W,0)<zero,not O>
:Return >>
I thought the whole "Line(y1,x1,y2,x2,0)" thing never actually worked. I
don't have my 86 anymore so I can't test it, and I never got around to using
it in my programs.
P.S. The TI-89 can do sprites (sorta), but I gess if you had an 89, you
wouldn't be asking this question.
DUCK
http://members.aol.com/duck1123/index.html <-- has nothing to do with
calculators,yet!