TIB: 3d coordinate graphing
[Prev][Next][Index][Thread]
TIB: 3d coordinate graphing
Hello, i would like some help with the math in graphing a 3d point on my 82.
It seems all you need to do is translate the the x,y,z coords a certain
amount so they appear '3d' on the 2d screen. Imagine the z-axis coming out
of the screen:
x-axis
|
|
|
|_______ y-axis
/
/
/
/
z-axis
My question: Does anyone know a simple way to translate a 3d point onto the
calc's 2d screen? I'm pretty sure it involves a rotation matrix like
[ cos X 0 ]
[ 0 -cos X ]
where X is the angle
Also, does anyone have info on using a viewpoint in calculating the 3d
point's relative position?
Thanks for any info
Ben
osprey at nwinfo dot net