Re: SD: Networking - tell me about it
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Re: SD: Networking - tell me about it
but the first calc would have to be able to detect if
a new calc joined, thus implying that it's running a
program looking for such occurences. or that it's
running a TSR. Either way, one calc will be somewhat
impaired.
--- Dines Justesen <dines@aub.dk> wrote:
>
> Assigning the addresses is a fairly simple task so
> it would be a waste to
> have a calc spending all its time doing that. Why
> not just let the first
> calc on the network be the one to assign addresses,
> and let the whole thing
> be a software solution (except for the link cable),
> that would make the
> whole thing a lot easier to make.
>
> Dines
> ----- Original Message -----
> From: "Jimmy Baker" <ashbar83@yahoo.com>
> To: <shell-developers@lists.ticalc.org>
> Sent: 10. januar 2000 14:58
> Subject: Re: SD: Networking - tell me about it
>
>
> >
> > Yes, I remember some sort of protocol designed. I
> > think the best thing for this is more like a LAN
> > system. Have everyone hook up to a hub, and have
> one
> > calc dedicated to dishing IP's. Wing (of TCPA) and
> I
> > have been discussing this concept for quite a
> while,
> > we just don't have the engineering experience to
> make
> > it work. The server calc would ONLY be used for IP
> > assignment, so an 82 could work for that.
> >
> > --- Grant Stockly <gussie@stockly.com> wrote:
> > >
> > > I made one of those afew years ago, but NO one
> > > wanted to design programs
> > > for it.
> > >
> > >
> > > >Shell developers and hardware designers,
> > > >
> > > >Has a networking system and protocol been
> created
> > > for the TI calcs? If not,
> > > >I have a bit of an idea, but it will need all
> of
> > > your help for its
> > > >realization.
> > > >
> > > >For the hardware, there are two options. Either
> a
> > > server system, or a hub.
> > > >
> > > >The server option would be like a memory
> expander
> > > with a few link ports, but
> > > >having a chip controlling traffic with a
> command
> > > buffer, acting much like a
> > > >multi-port dial up server. I believe this
> option
> > > would have less work in
> > > >terms of the software side of things, as it
> would
> > > interact with the calc
> > > >much in the same way as the memory expander.
> > > >
> > > >The second option would be to actually have a
> > > 'network' using addresses.
> > > >This would have a hub, much like an ethernet
> hub,
> > > or like a Gameboy
> > > >multi-tap (remember those things?); or it could
> use
> > > a daisy-chain method,
> > > >using special transceivers. This option would
> > > require more in the ways of
> > > >software, as it would require a completely
> > > different os or shell, or at
> > > >least a major patch to the ti-os's linking
> section.
> > > Game's would also have
> > > >to be changed to send different commands to the
> > > link port, but we would be
> > > >able to play real multi-player games.
> > > >
> > > >Just a few ideas. Tell me about the reality of
> > > these ideas. Note that I am
> > > >sending this to both shell-developers, and
> > > ti-hardware, so you may want to
> > > >send responses to both. thanx
> > > >
> > > >--
> > > >M M IIIII TTTTT CCC H H OOO
> > > >MM MM I T C C H H O O
> > > >M M M I T C HHHHH O O
> > > >M M I T C C H H O O
> > > >M M IIIII T CCC H H OOO
> > > >
> > > >"Guitar picks, yeah, those make great
> fingernail
> > > cleaners, screwdrivers, and
> > > >percussion sounds in your vacuum cleaner, just
> in
> > > case you didn't know." -
> > > >anonymous
> > >
> > >
> > >
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Talk to your friends online with Yahoo! Messenger.
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> >
>
>
>
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