Re: Blockout (also known as 3d Tetris)
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Someone probably could make it for turboed calcs though.
"This is the most logical route, Captain"
-= Zenon@bbs.nexes.com =-
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: From: acustic@ALGONET.SE
: To: Zenon
: Subject: SV: Blockout (also known as 3d Tetris)
: Date: October 24, 1996 12:14 PM
:
:
: Yes, with Big movie sequences and CD-music and ........
: I think you overestimate the power of the TI-Calculators...
: The reason Blockout haven´t been made is simply that it would be too slow
: Not even Zshell can do miracles!!!!
: /P-A
:
: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
: The Man,The Myth, The Concept;
: Per-Axel Eriksson,Älmhult,SWEDEN.
: acustic@algonet.se
:
:
: ----------
: > Från: Nathaniel Gibson <ngibson@POSTOFFICE.PTD.NET>
: > Till: CALC-TI@LISTS.PPP.TI.COM
: > Ämne: Re: Blockout (also known as 3d Tetris)
: > Datum: den 24 oktober 1996 04:42
: >
: > > Has anybody got a TI-85 Zshell version of Blockout (a version of
: > >tetris where you have an overhead view of the pit, and the pit is
three
: > >dimensional, as are the blocks)? If not, it would be a very good
: > >programming project if anybody's interested. . .
: > >
: > > And also, what about a Dr. Mario (another tetris derivitive) clone?
: >
: > Best of all, how about a Bust-a-Move derivative? :)
: >
: > Nathaniel Gibson
: > ngibson@postoffice.ptd.net
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