Re: ti pinball
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Re: ti pinball
Noop, in the loop if you cant hit i key it gets set to zero... and if you
hold down a key (other than arrows) it thinks you havent hit a key.
try this:
while 1
getkey->A
disp A
End
run it, hit some keys, hold down some keys :)
On Fri, 4 Oct 1996, Super wrote:
> Even though the TI can't tell if you hold a key down, if you write a
> getky loop that checks for it, i think you could accomplish the same
> thing. I haven't done anything like this, but couldn't you do something
> so that when the getky value is equal to the flipper keys, then the
> flippers stay up until the value of getky is told otherwise. I'm not
> sure if that would work, but i think it should...
> I haven't writen any programs for zshell yet, cuz i don't know how!, but
> i don't think it can be that much different from the ti language, is it?
>
> talk to you all later
>
> bogz.
>
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