Re: ti pinball
[Prev][Next][Index][Thread]
Even though the TI can't tell if you hold a key down, if you write a
getky loop that checks for it, i think you could accomplish the same
thing. I haven't done anything like this, but couldn't you do something
so that when the getky value is equal to the flipper keys, then the
flippers stay up until the value of getky is told otherwise. I'm not
sure if that would work, but i think it should...
I haven't writen any programs for zshell yet, cuz i don't know how!, but
i don't think it can be that much different from the ti language, is it?
talk to you all later
bogz.
<pre>
--
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| ______ _______ _______ _______ |
| | __ \ | ___ |\| _____|\|____ /\ cbogwill@iastate.edu |
| | |__| |\| |\__| | | |\_____\|\__/ / / cbogwill@cs.iastate.edu |
| | __ < \| | | | | | | | _ / / / |
| | |__| |\| |_|_| | | |_|_| |\ / /_/ CYCLONES! |
| |______/ \|_______| |_______| |/_____|\ CYCLONES! |
| \______\/ \_______\|\_______\|\______\| CYCLONES! |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
</pre>
References: