Re: A92: The constant mask


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Re: A92: The constant mask




In a message dated 10/26/99 8:14:16 AM Eastern Daylight Time, 
medlingn@zdnetonebox.com writes:

> Well, first off, you defined your mask as having 20 bytes width and 0 rows 
of 
> pixels (something wrong here?)
>  
>  Noah Medling
>  http://xp.calc.org/

ah, the "0" rows is changed by loading a number at the address of the sprite. 
 This number is how many lines the sprite should be (determined by the 
program).

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