Re: A92: The constant mask
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Re: A92: The constant mask
In a message dated 10/26/99 8:14:16 AM Eastern Daylight Time,
medlingn@zdnetonebox.com writes:
> Well, first off, you defined your mask as having 20 bytes width and 0 rows
of
> pixels (something wrong here?)
>
> Noah Medling
> http://xp.calc.org/
ah, the "0" rows is changed by loading a number at the address of the sprite.
This number is how many lines the sprite should be (determined by the
program).
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