A92: Cutting off sprites
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A92: Cutting off sprites
how is it possible to cut off how many lines are in a sprite from within the
sprite:...mask: construct using a register? for example:
sprite(x,y,lines)
int x;
int y;
int lines;
{
asm("
move.w 8(%sp),%d0
move.w 10(%sp),%d1
move.w 12(%sp),%d2
lea sprites(%PC),%a0
bra oversprite
sprites:
dc.w %d2 //error received here
dc.w 3
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
dc.b 255,255,255
oversprite:
");
put_sprite();
};
is there a way to do it?